User Flows and Defining Requirements
We started the project by mapping out user flows, including all the touchpoints and screens required to fulfil this digital experience. With the store opening in a matter of weeks, we wanted to ensure the experience felt robust for customers, but we also needed to keep the features focused in order to successfully deliver the project on time.
In addition to shoppers being able to browse products, create an ‘order’ and send those items to the fitting rooms, we wanted to ensure that once inside the fitting rooms they could request new sizes using the same service. Keeping the whole experience housed within the same environment would make for a smoother customer journey.
We also mapped out the requirements for the Store Athletes to facilitate Locker Room in-store. Store Athletes would need a staff admin interface where they could see new orders, see new items requested to the fitting rooms, and alert shoppers when their items were delivered and to which fitting room.
They also needed a way to monitor which fitting rooms were available, block rooms off if they were out of use, and view which orders were currently assigned to each room.
Interface Design
Once all flows and screens were identified, we moved into Wireframing and Visual Design.
In designing this solution we were careful to not simply replicate the .com shopping experience, as it was important this felt different. Locker Room was designed to supplement in-store shopping, where products could be seen, felt and tried on, which also made it significantly different to a traditional online shopping experience.