To bring the atmosphere of a basketball game to the event space, we considered each user touchpoint of the shootout experience. We needed to create the game itself, a way for a referee to keep score, a way to reset the game at the end of each hour, and an engaging way for players and spectators to keep up with the competition.
We achieved this by building a flow of screens and interfaces to facilitate the event.
The first touchpoint was a registration form screen that we designed and built, which was displayed on an iPad for participants to enter their details, once they reached the front of the queue to play the game.
We also built an admin interface where the referee (a Foot Locker Striper) could start a player’s game, once their details had been captured and they were about to start play.
This would trigger a big screen to display the player’s name and a countdown to start the shootout. We designed and animated the content on the big screen to capture the attention of the spectators and build anticipation and excitement for the player.
The referee used the admin interface to check off each hoop scored, which in turn displayed on the big screen.
We also designed and built a leaderboard on a second big screen to display the participants' names, score and position, and automatically adjust positions when new scores were added.